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| InputBox (os::Messenger *pcTarget=NULL, const os::String &cTitle="InputBox", const os::String &cLabel="Please enter your value here:", const os::String &cText="", const os::String &cOkBut="_Okay", const os::String &cCancelBut="_Cancel", bool bNumeric=false, uint32 nFlags=os::WND_MODAL|os::WND_NOT_RESIZABLE|os::WND_NO_DEPTH_BUT|os::WND_NO_ZOOM_BUT) |
| InputBox constructor. More...
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| ~InputBox () |
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os::Variant | GetValue () const |
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void | SetNumeric (bool) |
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bool | GetNumeric () const |
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void | SetLabelText (const os::String &) |
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os::String | GetLabelText () const |
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void | SetInputText (const os::String &) |
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os::String | GetInputText () const |
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void | SetOkButtonText (const os::String &) |
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os::String | GetOkButtonText () const |
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void | SetCancelButtonText (const os::String &) |
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os::String | GetCancelButtonText () const |
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void | HandleMessage (os::Message *pcMessage) |
| Handle a message targeted at this handler. More...
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bool | OkToQuit () |
| Check if it is ok to break the loop. More...
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| Window (const Rect &cFrame, const String &cName, const String &cTitle, uint32 nFlags=0, uint32 nDesktopMask=CURRENT_DESKTOP) |
| Initialize the window. More...
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| ~Window () |
| Destruct a window. More...
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virtual void | FrameMoved (const Point &cDelta) |
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virtual void | FrameSized (const Point &cDelta) |
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virtual void | ScreenModeChanged (const IPoint &cNewRes, color_space eColorSpace) |
| Called whenever the screenmode changes. More...
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virtual void | DesktopActivated (int nDesktop, bool bActive) |
| Called whenever the desktop displaying the window will be activated or deactivated. More...
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virtual void | DesktopsChanged (uint32 nOldDesktops, uint32 nNewDesktops) |
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virtual void | WindowsChanged () |
| Called whenever the currently shown windows change. More...
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void | SetFlags (uint32 nFlags) |
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uint32 | GetFlags () const |
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void | SetSizeLimits (const Point &cMinSize, const Point &cMaxSize) |
| Limit the minimum and maximum window size. More...
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void | SetAlignment (const IPoint &cSize=IPoint(1, 1), const IPoint &cSizeOffset=IPoint(0, 0), const IPoint &cPos=IPoint(1, 1), const IPoint &cPosOffset=IPoint(0, 0)) |
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void | AddChild (View *pcChild, bool bAssignTabOrder=false) |
| Add a view to the window. More...
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void | RemoveChild (View *pcChild) |
| Remove a view from the window. More...
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void | MakeFocus (bool bFocus=true) |
| Activate/Deactivate the window. More...
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void | Close () |
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void | Show (bool bMakeVisible=true) |
| Hide/Unhide the window. More...
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void | Hide () |
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bool | IsVisible () const |
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void | Start () |
| Unlock the window and start the looper thread. More...
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void | SetTitle (const String &cTitle) |
| Change the window title. More...
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String | GetTitle (void) const |
| Obtain the current window title. More...
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void | SetIcon (Bitmap *pcIcon) |
| Change the window icon. More...
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Bitmap * | GetIcon (void) const |
| Not longer supported. More...
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void | Flush () |
| Flush the windows render queue. More...
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void | Sync () |
| Flush the render queue, and wait til the rendering is done. More...
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View * | FindView (const String &cName) const |
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View * | FindView (const Point &cPos) const |
| Find the view covering a given position on the window. More...
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View * | GetFocusChild (void) const |
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View * | SetFocusChild (View *pcChild) |
| Activate a view. More...
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void | SetDefaultButton (View *pcView) |
| Assign a default button. More...
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View * | GetDefaultButton () const |
| Return the view assigned as the default button. More...
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void | SetDefaultWheelView (View *pcView) |
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View * | GetDefaultWheelView () const |
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Rect | GetFrame () const |
| Get the windows position and size on the current desktop. More...
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Rect | GetBounds () const |
| Get the window boundary. More...
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void | SetFrame (const Rect &cRect, bool bNotifyServer=true) |
| Set the window's position and size. More...
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void | MoveBy (const Point &cDelta) |
| Move the window relative to it's current position. More...
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void | MoveBy (float vDeltaX, float vDeltaY) |
| Move the window relative to it's current position. More...
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void | MoveTo (const Point &cPos) |
| Move the window to an absolute position. More...
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void | MoveTo (float x, float y) |
| Move the window to an absolute position. More...
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void | CenterInWindow (Window *pcWin) |
| Move the window to the centre of another window. More...
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void | CenterInScreen () |
| Move the window to the center of the screen. More...
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void | ResizeBy (const Point &cDelta) |
| Resize the window relative to it's current size. More...
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void | ResizeBy (float vDeltaW, float vDeltaH) |
| Resize the window relative to it's current size. More...
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void | ResizeTo (const Point &cSize) |
| Resize the window to a new absolute size. More...
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void | ResizeTo (float w, float h) |
| Resize the window to a new absolute size. More...
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void | SetShapeRegion (const Region &cReg) |
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void | ClearShapeRegion () |
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bool | IsActive () const |
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int | ToggleDepth () |
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void | AddShortcut (const ShortcutKey &cKey, Message *pcMsg) |
| Add a keyboard shortcut. More...
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void | AddShortcut (const ShortcutKey &cKey, View *pcView) |
| Add a keyboard shortcut. More...
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void | RemoveShortcut (const ShortcutKey &cKey) |
| Remove a keyboard shortcut. More...
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void | DispatchMessage (Message *pcMessage, Handler *pcHandler) |
| The loopers message handling callback. More...
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| Looper (const String &cName, int nPriority=NORMAL_PRIORITY, int nPortSize=DEFAULT_PORT_SIZE) |
| The looper constructor. More...
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virtual | ~Looper () |
| Looper destructor. More...
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void | SetName (const String &cName) |
| Rename the looper. More...
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String | GetName () const |
| Get the loopers name. More...
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bool | IsPublic () const |
| See if the looper's message port is public. More...
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void | SetPublic (bool bPublic) |
| Make port public/private. More...
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port_id | GetMsgPort () const |
| Obtain the low-level message port used by this looper. More...
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thread_id | GetThread () const |
| Obtain the thread id of the looper thread. More...
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proc_id | GetProcess () const |
| Obtain the process ID of the loopers thread. More...
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status_t | Lock () |
| Lock the looper object. More...
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status_t | Lock (bigtime_t nTimeout) |
| Lock the looper with a timeout. More...
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status_t | SafeLock () |
| Attempt to lock the looper. More...
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status_t | Unlock () |
| Unlock the looper. More...
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void | SetMutex (Locker *pcMutex) |
| Set a custom mutex to be used by the looper. More...
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Locker * | GetMutex () const |
| Get a pointer to the loopers mutex. More...
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int | GetLockCount () const |
| Obtain the number of locks held on the looper. More...
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thread_id | GetLockingThread () const |
| Obtaing the owner of the looper lock. More...
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bool | IsLocked () const |
| Check if the looper lock is owned by the calling thread. More...
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virtual thread_id | Run () |
| Start and unlock the looper. More...
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int | Wait () const |
| Wait for the looper thread to die. More...
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status_t | PostMessage (uint32 nCode) |
| Deliver a message to the looper. More...
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status_t | PostMessage (Message *pcMsg) |
| Deliver a message to the looper. More...
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status_t | PostMessage (uint32 cCode, Handler *pcHandler, Handler *pcReplyTo=NULL) |
| Deliver a message to the looper. More...
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status_t | PostMessage (Message *pcMsg, Handler *pcHandler, Handler *pcReplyTo=NULL) |
| Deliver a message to the looper. More...
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void | SpoolMessages () |
| Drain the low-level message port. More...
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Message * | GetCurrentMessage () const |
| Obtain the message currently being processed. More...
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Message * | DetachCurrentMessage () |
| Steal the current message. More...
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virtual void | Started () |
| Called by the looper thread before entering the message loop. More...
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virtual bool | Idle () |
| Hook called each time the message queue is drained. More...
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MessageQueue * | GetMessageQueue () const |
| Obtain the internal message queue used by the looper. More...
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virtual void | Quit () |
| Unconditionally terminate the looper. More...
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void | Terminate () |
| Unconditionally terminate the looper. More...
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void | AddTimer (Handler *pcTarget, int nID, bigtime_t nTimeout, bool bOneShot=true) |
| Add a timer to the looper. More...
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bool | RemoveTimer (Handler *pcTarget, int nID) |
| Delete a timer. More...
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const handler_map & | GetHandlerMap () const |
| Get the internal handler list. More...
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void | AddHandler (Handler *pcHandler) |
| Add a handler to the looper. More...
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bool | RemoveHandler (Handler *pcHandler) |
| Remove a handler previously added by AddHandler() More...
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Handler * | FindHandler (const String &cName) const |
| Search the looper for a named handler. More...
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int | GetHandlerCount () const |
| Obtain the count of handlers added to this looper. More...
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void | SetDefaultHandler (Handler *pcHandler) |
| Set the default target for incomming messages. More...
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Handler * | GetDefaultHandler () const |
| Obtain the default handler for the looper. More...
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void | AddCommonFilter (MessageFilter *pcFilter) |
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void | RemoveCommonFilter (MessageFilter *pcFilter) |
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const MsgFilterList & | GetCommonFilterList () const |
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Public Member Functions inherited from os::Handler |
| Handler (const String &cName) |
| Construct a handler. More...
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virtual | ~Handler () |
| Destructor. More...
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virtual void | TimerTick (int nID) |
| Timer dispatch member. More...
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String | GetName () const |
| Get the handlers name. More...
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void | SetName (const String &cName) |
| Rename the handler. More...
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Looper * | GetLooper () const |
| Get a pointer to the looper this handler belongs to. More...
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void | SetNextHandler (Handler *pcNextHandler) |
| Set a handler that should handle messages this handler is not interrested in. More...
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Handler * | GetNextHandler () const |
| Get the next handler in a handler chain. More...
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void | AddFilter (MessageFilter *pcFilter) |
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void | RemoveFilter (MessageFilter *pcFilter) |
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const MsgFilterList & | GetFilterList () const |
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const uint32 | GetToken () |
| Get the handlers token. More...
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- Description:
- An InputBox is a way to get user input from a user. Use an InputBox when you need some data from a user(e.g., a date, a number, a string, and anything else).
There are two ways you can use InputBox:
The first way is by catching the os::Message code(M_BOX_REQUESTED) like
YourHandler::HandleMessage(os::Message* pcMessage)
{
switch (pcMessage->GetCode())
{
case M_BOX_REQUESTED:
{
os::Variant cVariant = inputBox->GetValue();
//do something with it
break;
}
}
}
And the second way starts out like the first, except that when the message is passed to HandleMessage(),
it passes the value along with it. So You could do:
YourHandler::HandleMessage(os::Message* pcMessage)
{
switch (pcMessage->GetCode())
{
case M_BOX_REQUESTED:
{
os::Variant cVariant;
pcMessage->GetVariant("value",&cVariant);
//do something with it
break;
}
}
}
- See Also
- os::Window, os::String, os::Messenger, os::Message, os::Variant, os::Handler
- Author
- Rick Caudill(rick@.nosp@m.syll.nosp@m.able..nosp@m.org)